Extends:
Modifiers:
Source code
SFDecos.SFCChair%%
{
bDestroyable=True
Health=50
EffectWhenDamaged=Class'UnrealShare.Spark35'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.500000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFcchair1'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFCChair'
CollisionRadius=16.000000
CollisionHeight=34.000000
}